CHALLENGE 06 / HOENN

Fortree.

Turn the gates. Change the way through.

✧The classics. New challenges. Endless turns.
Every turn opens a new route.
CLASSICWinona · rotating-gate challenge0 / 7 CLEARED
CLASSIC FORTREE

WELCOME BACK.

Find your way through.

Find the open side.
Reach the golden finish.

Push a gate. Rethink the passage.

GYM PUZZLES · 06

THE BIRD USER TAKING FLIGHT

Every turn opens a new route.

Reach Winona’s golden finish by turning the wooden gates. Their arms sit between floor tiles. Trainers occupy solid tiles; walk around them.

  1. Push an arm. Walking into an arm turns its gate one quarter and advances one tile. The side you push determines clockwise or counterclockwise rotation.
  2. Check its clearance. A turn is blocked if an arm would sweep into a wall. Approach another arm, circle around, or retrace your steps. An open side lets you walk without rotating.
  3. Watch the return ledges. Downward arrows mark south-only jumps. They take you two tiles down in one move; you cannot climb back over them.
  4. Recover a jam. Some original gate positions cannot reach the finish without a reset. Undo restores your last position and every gate. Back to entrance resets all gates and costs one move. Restart clears the full run. Hints find a shortest route, including recovery when needed.

Arrows/WASD move; Z undoes; E returns; R restarts. Tap, hold or drag the D-pad, or swipe. Play mode keeps the board and controls together on mobile.

A battle-free recreation of the distinct Ruby/Sapphire and Emerald Fortree gyms. Floors, gate pivots, arm lengths, starting orientations, ledges and trainer positions follow original game data. Art and the leader’s finish marker are adapted. Omega Ruby/Alpha Sapphire has a different layout and is not included in these classics. Custom and generated mazes are new layouts.
Original gate rules ↗ · Gym reference ↗

ENDLESS POSSIBILITIES

Make your next gate maze.

Choose gate count, maze height and route difficulty. Every accepted maze meets the requested walking and gate-turn minima. Undo and entrance recovery keep every reachable state recoverable.

Fewer side pathsMore side paths
More compact corridorsLonger corridor turns

Same seed and settings replay the same maze. Demanding settings may exceed the bounded search.

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