CHALLENGE 02 / HOENN

Sootopolis.

One footprint. One chance. Watch the cracks.

✧The classics. New challenges. Endless ice.
Every tile. Exactly once.
CLASSICWallace · 3 original ice floors0 / 8 CLEARED
RUBY / SAPPHIRE

WELCOME BACK.

Watch your step.

Touch every ice tile once.
Revisit a crack and this floor resets.

A familiar room. A fresh start.

GYM PUZZLES · 02

LEAVE ONE PERFECT TRAIL

Every tile. Exactly once.

Walk over all ice tiles to unlock the stairs. Each step cracks its tile. Stepping onto a crack again drops you below and resets the current floor.

  1. Think before you step. Moves are one tile at a time. Stone platforms and the entrance can be revisited. In the remakes, completing a floor beside the stairs makes its cracks safe.
  2. Keep your checkpoints. Classic gyms have three floors. Falling or retrying keeps earlier floors cleared. Restart begins the whole challenge again.
  3. Recover your route. Undo works even after a fall. Hints search from your current position; a wrong turn may require undoing or retrying.

Tap, hold, or drag on the D-pad, or swipe the board. Arrows/WASD move; Z undoes; R restarts. Remake floors support diagonals using corner buttons or Q/E/X/C (upper left / upper right / lower left / lower right). Play mode fits the controls to your viewport.

A fan-made, tile-based recreation of Sootopolis Gym in Ruby/Sapphire, Emerald, and Omega Ruby/Alpha Sapphire. Paired editions share one campaign. Original ice/stone layouts are hand-rebuilt; stairs and basement recovery are adapted for this battle-free version. Five new floors increase in size and branching. Generation constructs a fresh path and verifies it before accepting the board.
Original gym reference ↗

ENDLESS FOOTPRINTS

Make your next challenge.

Set the ice count and branching difficulty. Every accepted floor has a verified route. Its minimum is the ice count plus one final step onto the stairs.

More compactMore varied turns

Same seed and settings replay the same floor. Difficulty controls branching, not a guaranteed human solve time.

HELP SHAPE THE NEXT CHALLENGE

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